Next Car Game [v 0.173433] (2013) PC
18 апр 14
Год выпуска демо: 2013
Год выпуска полной игры: 2014?
Жанр: Песочница, Симулятор мягких тел, Автосимулятор
Разработчик / Издательство: Bugbear Entertainment
Платформа: PC
Версия: 0.173433 / Early Access / Pre-Alpha
Тип издания: Пиратка
Язык интерфейса: Английский (перевод не требуется)
Таблэтка: Вшита (3DM SteamEmu)
Системные требования:
> Процессор: Intel Core i5 / AMD Phenom II X4
> Оперативная память: 4 GB
> Видеокарта: NVIDIA GeForce GTX 570 / AMD Radeon HD 7750
> Операционная система: Windows XP / 7 / 8
Описание:Next Car Game - новый гоночный симулятор от создателей легендарной серии FlatOut! Игра удивит вас современной NextGen-графикой, множеством проработанных до мелочей трасс и машин, а также великолепной физикой и улетным саундтреком! Игра создается с упором на PC-версию. Портированием игры на Linux, Mac и консоли текущего и следующего поколения если и займутся, то уже после релиза игры.
В версии 0.173433 представлены 7 игровых площадок (3 арены / 4 трассы) и 3 игровых машины, где вы вместе с 23 машинами под управлением ИИ можете развлекаться как угодно.
Update #3 2014-04-17 - v0.173433
Tracks:
* New sandpit race track featuring both normal and reverse layouts, work-in-progress.
* New mudpit derby stadium, work-in-progress.
* New small derby stadium, work-in-progress.
Environment Art:
* Smoothed out track-sides and improved gravel race track readability.
* New work-in-progress spectator models – some previous ones remain.
* New concrete barriers, used in various derby stadiums.
Weathers:
* Two new weathers: stormy evening and misty evening.
* Weather can be now specified in the event setup.
Vehicles and Handling:
* New driver model, as of now simply static.
* Improved suspension and tire physics.
* More responsive handling with a game pad.
* Improved player vs. AI collision physics.
Damage:
* Improved deformation physics so that visual car damage is more accurate.
* Improved gameplay damage to prevent cars from getting too torn up and still going.
* Fixed a case where cars would get damaged and eventually destroyed from rubbing against a static barrier.
Replay:
* New replay mode with slow motion and fast forward time controls (-16.0x … 4.0x), a number of different cameras, target locking & switching, depth-of-field and field-of-view settings.
User Interface:
* Race timer now correctly displays hundredths as well instead of random numbers.
* Game is no longer unpaused when exiting Steam overlay if the game was paused.
Input:
* Implemented multicontroller support (e.g. wheel and pedals in separate USB ports).
* Sensitivity & deadzone adjustments now take effect without a restart.
* Added saturation, sensitivity and dead zone settings for XInput controllers.
* Game now defaults to DirectInput for wheels, hopefully making some wheels behave better.
* The game now detects more than one XInput controllers that are connected simultaneously.
* Force feedback is disabled for Microsoft Sidewinder FF wheel in an attempt to work around buggy driver causing lag.
Audio:
* Increased AI engine volume.
* General improvements.
Update #2 2014-02-15 - v0.170343
Tracks:
* New Figure 8 derby race event.
* All race tracks now have a reverse layout as well.
* Lap and AI counts are now fully customizable for each event.
* Tarmac track: start area rehauled, tarmac textures reworked, last sector redecorated.
* Gravel track: textures reworked, track surface visuals updated.
* New birch model for both tarmac and gravel track.
* General polishing and bug fixing.
Weathers:
* Three new weathers: bright day, cold morning and warm sunset.
* A random weather is selected to an event at startup.
Dynamic environment objects:
* Tire stacks now have more weight to them for added realism.
* Reduced concrete barrier friction to prevent the car from spinning.
Vehicles & Upgrading:
* New car: American Sedan (no high detail dashboard yet).
* Steering wheels now rotate in cockpit camera.
* Texture/model improvements and bug fixes.
* Increased European hatchback engine power.
* Reworked European hatchback handling.
* New engine backfire effect.
* Improved differential simulation.
* New gearbox, drivetrain, suspension and brake upgrade parts.
* New paint jobs for cars to choose from.
* Driving model improvements.
Driving assists:
* Assists now have three levels of strength: 'Off', 'Half' and 'Full', with 'Off' and 'Half' being the same as earlier 'Off' and 'On' and 'Full' offering an even more assisted driving experience.
Cameras:
* New screenshot camera mode with zoom factor and yaw, pitch and roll parameters, designed for taking screenshots with free camera and hidden HUD. In the screenshot mode, it's possible to rotate the camera as well as adjust the field-of-view, and by accessing Effect Mode, you can adjust the Depth-of-Field (DOF) parameters to your liking. There's no dedicated button for taking a screenshot yet, so you need to use an external application or PrintScreen button.
* Brought back spherical camera from the technology demo, it's available only in camera mode at least for now.
* Implemented another chase camera further back according to the feedback.
* Tweaked European hatchback chase camera.
Damage:
* Fixed engine component damage calculation in HUD so that the engine icon will better represent the actual damage.
* Removed red damage direction indicators from HUD based on a general request.
* Fixed an issue with gameplay damage not being calculated correctly when near death.
* Further balancing of gameplay damage and visual damage - a completely reworked system will be introduced in the future.
Garage:
* Reworked many textures.
* Added some nice decorative elements.
* Tweaked interior and yard decoration.
* Tweaked lighting.
Gameplay:
* Derby AI: tactical reverse mode now considers engine location more efficiently.
* Removed speed sensitive steering when using a steering wheel.
* Implemented further balancing tweaks to AI profiles and handling.
* Implemented start position randomization (for player as well).
User interface:
* Binding the Logitech G27 button 7 etc. will no longer result in exiting the settings menu.
* Loading screen will now show a background based on the event you're playing instead of a generic one.
* Game is now paused and input suspended while Steam overlay is active.
Input:
* DirectInput gamepads should now work and are also remappable.
* Improved controller settings to reduce steering lag.
Render:
* Fixed a bug where VSync was not able to recover back to 60 fps when temporarily dipping to 30 fps.
Audio:
* Engine damage sound effect is now linked to actual engine damage instead of car health.
Update #1 2014-01-15 - v0.167993
* Implemented iterative engine component damage + related HUD visuals.
* Fixed damage direction deduction so that damage is allocated correctly.
* Fixed position counter so that the player cannot be further back than the last.
* Changed the position counter to always show the number of cars that started.
* Removed player kill areas from environments.
* Reduced arm-co friction and wooden fence mass.
* Implemented environment geometry fixes and polishing.
* Implemented lighting tweaks, and added lens flares.
* Implemented constant vertical FOV to support widescreen resolutions.
* Fixed user interface bugs and added general polish.
* Fixed a couple of minor audio issues.
* Improved general build stability.
Initial release # 2013-12-22 - v0.167610
Sneak Peek 2.0 Trailer
http://youtu.be/2wlobFMBm3MNext Car Game: Sneak Peek Trailer
http://youtu.be/lXwDHGexoioBehind the scenes of 'Next Car Game': Car damage fun!
http://youtu.be/bmQbUJiEax8Bugbear Entertainment: Next Car Game
http://youtu.be/XORYQ52migc