Разработчик/Издательство: Digitalmindsoft / Softclub Язык интерфейса: Русский Язык озвучки: Русский Тип издания: RePack Таблетка: Вшита (HI2U / RELOADED)
Описание: В тылу врага 2: Штурм — Продолжение знаменитой стратегии. Вас ждут новые режимы одиночной игры, в которых вам предстоит принять участие в разнообразных военных операциях – от грандиозных танковых сражений до скрытных снайперских диверсий. В мультиплеере вы сможете помериться силами с соперниками на новых многопользовательских картах форматов от «1 на 1» до «4 на 4». А новый командный режим для 16 участников («8 на 8») позволит испытать свое мастерство в масштабных и зрелищных сражениях на огромных, детально проработанных картах. Кроме того, доступны новые виды камуфляжа, варьирующиеся в зависимости от времени года и типа ландшафта на поле боя.
• Added DX11 support • Added Unicode support • Added depth of field • Added soft particles • Added HDR glow • Added a button for single player menu to play a skirmish with bots • Added color overlay/shading • Added a message to the console when a player leaves • Added material glow strength setting • Added Rim Light video option • Added Rim Light to units only • Added new zlib and reworked zip stream implementation • Added the ability to change video adapter through options menu • Added multiple window support for vehicles • Added extended debugging info on error messages • Added new splash and main window style switch • Added load map.info for coop missions • Added separator to lobby chat context menu • Added warnings on fsm state change errors • Added background to multiplayer game hint • Added separator to session context menu • Added unit name in hints • Added some api methods for bots • Added range support for movement order • Added smiley menu • Added debug info when bots capture flags • Added new Bitmap Font Generator bin file format with Unicode characters support • Added graphic options presets support (please use it before playing with new patch for better performance) • Added advanced debugging • Added right mouse menus for players in session slots • Added the inactivity_timeout changeable though the gamemode .set files • Added version change detection • Changed distance filter value storable • Changed AI vehicles must stop driving on enemy contact and only continue to drive if enemy is out of range or no enemy visible • Changed caching for steam clan chat users/messages • Changed flag points now flash when they are being captured or lost • Changed XP calculation to add extra 25XP if user score is above 5 • Changed split inform range parameter • Changed grenade avoid logic • Changed units now re-equip their last item after healing themselves, repairing or placing a mine • Changed maximum sound file played instances is now 10 • Changed sound anti-reverb cutoff is now 20 ms • Changed enabled XP and unit lock in LAN games • Changed game sync manager so that it saves snapshots for more precise state managing • Changed disappearing parts use dithered transparency • Changed healthbars, silhouettes, squad icons and damage messages to be disabled when the scenario camera is running • Improved debugging trackers • Improved Steam voice chat • Improved specular settings • Improved code dealing with version numbers • Improved mod apply and game startup speed • Removed common texture MIP auto-generation and DXT compression • Removed the manual input reset on collision • Removed multiple frame/animated bitmap atlasing • Reworked profiles and options • Fixed always center 'restore changed resolution' dialog. • Fixed compare statistics display • Fixed report messages not using PushSystemMessage • Fixed crash during autojoin to unknown map • Fixed crash when trying execute unknown actor action • Fixed not initialized field in session client • Fixed crash on Host Game when one of game modes does not have assigned maps • Fixed view-space z reconstruction setup • Fixed if you create new map, map borders are not adjusted to the map size • Fixed mirrored normalmap support • Fixed grass update on fog of war state change • Fixed silhouette rendering for units behind the vehicle windows • Fixed that event log was still visible in menu • Fixed crash on game launch • Fixed mesh group update on silhouetted objects • Fixed mismatched allocation/deallocation in mesh • Fixed incorrect winner in cooperative • Fixed not initialized dialog position • Fixed halo occlusion by alpha-tested geometry • Fixed halo occlusion by player's units (when silhouettes are on) • Fixed access violation when no messages available • Fixed crash on game shutdown • Fixed out of sync on light creation • Fixed possible out of sync source on repair order start • Fixed chat button not being disabled for spectators • Fixed incorrect networking packet size calculation • Fixed crash on steam profile synchronization • Fixed that sessions info button if game versions mismatched wasn't disabled (could lead to crash) • Fixed incorrect toWide with large input data • Fixed that vehicles got damaged while driving through objects • Fixed that the spamfilter was active in session chats • Fixed window size calculation • Fixed removed redundant render reinitialization during game startup • Fixed scene fader size • Fixed do not try scan old replays • Fixed sorting order in chat • Fixed memory leaks on postprocess render layers • Fixed crash with inactive combobox • Fixed crash with invalid shadow type • Fixed preview render during savegame • Fixed crash on concurrent resource file access • Fixed crash in minimap control • Fixed incorrect square math for degenerate triangles • Fixed invalid file type • Fixed incorrectly initialized structure • Fixed particle generator being reset when have active particles • Fixed delete empty files after syncing if I/O operation failed • Fixed for copying entities with boarder animation in editor • Fixed do not ping client with different game version • Fixed game sometimes freeze on minidump creation • Fixed workshop downloading (xx.x%) wasn't displayed correctly • Fixed possible division by zero bug in CrewAbility • Fixed actor panel not updated properly • Fixed mod maxGameVersion check • Fixed window position not saved properly • Fixed set texture quality before scene load • Fixed textures not reloaded on video profile change • Fixed a bug that causes a crash if you are in the ranked leaderboards
- Улучшенная поддержка многоядерных процессоров, улучшенная шейдерная технология. - Переработанный интерфейс – добавлена статистика уничтоженных боевых единиц и значок информации об отряде. - Новый интерфейс для многопользовательской игры. - Усовершенствованный искусственный интеллект. - Новое графическое воплощение предметов в инвентаре, переработанные модели транспортных средств.
ОсновноеУстанови и играй! За основу взята лицензия Steam ver 3.201.0 Complete Edition (ID: 244450) EN/RU Инсталлер Запуск игры с рабочего стола Качество аудио 100% Качество видео 100%ДополненияMen of War: Assault Squad 2 - Airborne Men of War: Assault Squad 2 - Deluxe Edition upgrade Men of War: Assault Squad 2 - Iron FistПрочее ::Релиз от SpaceX::